Technologies
The Australian Curriculum: Technologies describes two distinct but related subjects:
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- Design and Technologies, in which students use design thinking and technologies to generate and produce designed solutions for authentic needs and opportunities
- Digital Technologies, in which students use computational thinking and information systems to define, design and implement digital solutions.
The Australian Curriculum
Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
Technologies are often integrated into other curriculum areas and could be covered through:
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- Making dioramas and models from natural and manmade materials to specifications
- Use of construction kits such as Polydrons, Lego, Lego Technics, building blocks, Knex
- Using a variety of IT software and programs including Word, Excel, PowerPoint, Apps, Scratch, Edmodo, Scootle
- Use of digital and video cameras and associated software
- Using programs for robotics, animation etc
Computers are available in each teaching unit to support ICT, as well as mobile devices including Ipads and Ipods. All students and staff have Internet and Email access. Each main teaching classroom has an interactive whiteboard for staff and student use.
